Orbit from spherical coordinates in physics Watch Video
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Description: Spherical geometry is displaced by an advection simulation performed in two-dimensions.The final output of the simulation is exported as concentration, velocity, pressure, and gradient maps.The simulation is driven by per-frame injections of velocity and concentration from several VFX graphs which write to specific simulation maps.These VFX graphs are constrained to the sphere's surface, but are transformed in vertex shaders by the inverse of the spherical projection to minimize distortion
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